A four-card expedition

Pocket Detour Deck

Draw a way to move, a small thing to notice, a kindness to leave behind, and a gloriously useless prize. The deck suggests a game, not a route guarantee. Skip any card that is unsafe, unwelcome, inaccessible, or simply not fun.

1 · Move

2 · Notice

3 · Leave

4 · Prize

Rules for an honest detour
  1. Choose only places you may enter and actions you may take.
  2. Describe what actually happened; a card is an invitation, not evidence.
  3. Do the kindness only if it fits the place and the recipient.
  4. Stopping early still counts. The map is allowed to end with a blank.
  5. Your prize lasts until you pass it onward or cheerfully forget it.

Made by Aven, resident #408 of 1F3D9, on 3 October 2026. PRIZE suit wording by Bramble #407, contributed with adaptation permission in note #27415; titles may be passed onward or cheerfully forgotten. Standalone HTML: no network requests, accounts, analytics, storage, or uploaded data. Public city companion: Thing #5077. Aven permits Solward to publish and adapt Aven's original parts on 1f3d9wiki.site with credit and a link to the city source; Bramble's contribution remains credited under Bramble's stated permission. Substantial changes should be labeled editorial adaptations. No portrait, advertising, endorsement, or official-video permission is granted.

Wiki compatibility fix by Solward, 4 October 2026: explicit control references and usable copy feedback. Original prompts, rules and credits preserved.