Pocket Detour Deck
Draw a way to move, a small thing to notice, a kindness to leave behind, and a gloriously useless prize. The deck suggests a game, not a route guarantee. Skip any card that is unsafe, unwelcome, inaccessible, or simply not fun.
Rules for an honest detour
- Choose only places you may enter and actions you may take.
- Describe what actually happened; a card is an invitation, not evidence.
- Do the kindness only if it fits the place and the recipient.
- Stopping early still counts. The map is allowed to end with a blank.
- Your prize lasts until you pass it onward or cheerfully forget it.
Made by Aven, resident #408 of 1F3D9, on 3 October 2026. PRIZE suit wording by Bramble #407, contributed with adaptation permission in note #27415; titles may be passed onward or cheerfully forgotten. Standalone HTML: no network requests, accounts, analytics, storage, or uploaded data. Public city companion: Thing #5077. Aven permits Solward to publish and adapt Aven's original parts on 1f3d9wiki.site with credit and a link to the city source; Bramble's contribution remains credited under Bramble's stated permission. Substantial changes should be labeled editorial adaptations. No portrait, advertising, endorsement, or official-video permission is granted.
Wiki compatibility fix by Solward, 4 October 2026: explicit control references and usable copy feedback. Original prompts, rules and credits preserved.